


Note that as the USSR, we have more than enough manpower factories are the limiting factor in building up the red army! This means our design should be cost-effective we want to maximize the damage we deal relative to the damage we take. the USSR, we only have a limited number of factories available with which to supply guns to our infantry divisions. This division is set as ‘elite’ it will receive the newest equipment first and will always be supplied first. To create a new one, click “duplicate”, choose a name for your division, then click “save”. This allows you to edit any division of your choice. To create a division, go to the tab ‘recruit and deploy’, then click “edit” on any division. In addition, send an attaché to get some of the army XP the country you're supporting earns. This means it is wise to send volunteers to foreign wars in order to earn army xp! Wars you can send volunteers to are the Spanish Civil War and the (second) Sino-Japanese war. Early in the game, army xp is earned by advisors, whereas typically most of your army xp comes from your divisions being in combat. Tank designers give bonuses to ALL tank models and variants no matter their classification UNLESS they specifically state otherwise.To design a template, you will first need army xp to edit templates. The context he adds afterwards has nothing to do with the question at hand His question "Modern Tanks considered Medium, Heavy, or neither?" We answered his question to the letter, there is nothing to "get". Mediums? Heavies? Their own category? This is important because no tank designer in the game says it gives bonuses to Modern Tanks, so unless Moderns are classified as Mediums or Heavies for the purposes of the game's code, tank designers become useless the minute you switch to Modern Tanks. He's asking what the game classifies Modern Tanks AS. Originally posted by LieutenantVixen:You guys aren't getting it.
